The only OSS docs are ini file setup:
Where are the Unreal-specific docs like the C++ doc (that is vastly different than the OSS SDK, comparable to giving us a generic JS doc for learning React)? The Unreal one is wildly incomplete - and barely any staff seems to know anything about it.
Before you send me a generalized link to Epic's OSS: No, this is not enough. Anyone that has experienced PF with OSS knows that your interface terminology/vocab is vastly different, as are the entry points. Even the args required are completely different in both name and overload size.
We need a map. Best practices. Flow. Interactions. The failure to even mention that premades aren't supported here or that OSS kills mac/linux support puts a pretty sour spot in the mouth to only find out later, since it's not listed in the docs.
If the average C++ dev (both Indie and AAA) uses Unreal, why would there only be a raw C++ doc? This helps almost no one -- in quite a literal sense.
Whoever links the C++ SDK doc when asking about the OSS C++ SDK doc should cease doing this to stop confusing your users since the person linking that likely has no actual development experience. C++ does not equal Unreal OSS C++; not only in architecture and theory, but completely different namespaces. Not even the terminology/vocab is even remotely similar. The args that OSS requires are pretty much 1/3 the ones listed, too. The callbacks are also wildly different, usually responding with only a bool. Everything is different. if there's a superior instructing agents to canned link the C++ doc, I hope their managers read this and audit them for dev knowledge.
While there, you may want to mark the docs that your marketplace SDK Multiplayer::Lobby has been broken for the past 2 years since all Q+A about this simply refers us to OSS that is already very limited, undoc'd and barely supported - seemingly by an outsourced third party that isn't even PF).