Hello,
I am using Unity and the PlayFab Unity SDK.
Implementing lobbies currently, and as I've been handling players leaving and joining, I've hit an issue. If a player leaves unconventionally (a power cut, pressing Alt-F4, internet suddenly dies, etc) without calling Lobby.Leave, I am unsure what event I should be handling to inform the rest of the lobby they have left. OnLobbyMemberRemoved is never called, and so I am unsure the best practice for handling this situation, and informing the other members of the lobby that this particular member is no longer in the lobby.
Martin