Hi all,
Hoping someone on the forum can help us get our Unreal server working on Playfab Multiplayer. Been trying for a few days and can't seem to get over this final hurdle. I'm a newcomer to Unreal and Playfab, but quite familiar with Docker and Linux servers.
Here's what I have done:
Created a build of our server with the PlayFab GDSK and pushed up container to the Azure Container Registry.
Confirmed that the container runs in LocalMultiplayerAgentPublish.
Ensured that gameport is configured
Setup a ServerBuild and requested a server.
I can see the Server is in Active state. So I assume that means that PlayFab thinks it is online?
However, I cannot connect to the server using the FQDN and game port.
I have tried using tools like netcat and telnet, but the port doesn't seem to be open.
I can ssh into the host Virtual Machine and see that the process is running as expected. But even on the Virtual Machine, the server is not listening on the gameport
How do I go about debugging this now? Is there any way to access the logs of a running server? Anything else I should be checking in LocalMultiplayerAgentPublish? Or any other tips people can give me?
Thanks!