Hello! We are currently working on a game in Unity using Mirror and Playfab to handle our networking.
We are running into an issue where the first time we try to connect to the server, the matchmaking is successful and the clients are loaded into the scene but they are disconnected.
We recycle the server and try again and the clients are able to connect and play no problem.
We do not find any error messages in the logs that would lead us to this issue.
Any thoughts on how to fix this?