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evilotaku avatar image
evilotaku asked

Local Multiplayer User Sign in

We are making a hack and slash Action RPG on PC. We have online and local multiplayer.

We would like for friends playing local co-op to have their progress saved.

Is is feasible to have all four players log into their playfab accounts on a single PC?

Player DataFriendsPlayer Inventory
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1 Answer

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brendan avatar image
brendan answered

Yes, there's nothing preventing you from changing the SDK to have an array of users, and manage their sign-in credentials separately, though it would be important to make sure you're being very careful about which player's Session Ticket you're using for each call. Also, our current rate limiting model does use the IP Address as the source for limiting, so you should also bear in mind that you need to be make sure to minimize the call rate as much as possible, since you'll effectively be multiplying it for player-specific operations (like updating player data).

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