I can't seem to find any documentation of how to actually add latency, just that I need to. Here's my code if that helps answer: PlayFab::MultiplayerModels::FCreateMatchmakingTicketRequest request; request.GiveUpAfterSeconds = 30; request.QueueName = TEXT("Testing"); request.Creator = PlayFab::MultiplayerModels::FMatchmakingPlayer(); request.Creator.Entity.Id = PLoginResult.EntityToken.Get()->Entity.Get()->Id; request.Creator.Entity.Type = PLoginResult.EntityToken.Get()->Entity.Get()->Type;
multiplayerAPI->CreateMatchmakingTicket(request,
PlayFab::UPlayFabMultiplayerAPI::FCreateMatchmakingTicketDelegate::CreateLambda([this](const PlayFab::MultiplayerModels::FCreateMatchmakingTicketResult& Result) {
,Hey, there's some questions on this but I can't seem to find any documentation of how to actually add latency to the Creator attributes. Any help would be appreciated. Here's my code without it if that helps answer. Thansk!
PlayFab::MultiplayerModels::FCreateMatchmakingTicketRequest request;
request.GiveUpAfterSeconds = 30;
request.QueueName = TEXT("Testing");
request.Creator = PlayFab::MultiplayerModels::FMatchmakingPlayer();
request.Creator.Entity.Id = PLoginResult.EntityToken.Get()->Entity.Get()->Id;
request.Creator.Entity.Type = PLoginResult.EntityToken.Get()->Entity.Get()->Type;
multiplayerAPI->CreateMatchmakingTicket(request,
PlayFab::UPlayFabMultiplayerAPI::FCreateMatchmakingTicketDelegate::CreateLambda([this](const PlayFab::MultiplayerModels::FCreateMatchmakingTicketResult& Result) {