hi,
we would like to design a realtime 3d game (simple 3d using Unity) with tens of player in a room using the integrated Photon Cloud (Photon Add-ons page in PlayFab)
for the player movements/shooting - we would like to use unreliable UDP
is this possible? (unreliable UDP) - is there a demo we can look at (PlayFab + Photon realtime + unreliable UDP)?
is this a viable plan considering all the latencies among the client/PlayFab Cloud/Photon Cloud?
thx