Goal: Create a lobby by one player and find it by another. Unreal Engine: 4.27, Playfab plugin. I'm using client SDK. I create a lobby successfully - but I can not find it in any way. Somewhere it was mentioned that in order for a lobby to be in the search, you need to subscribe it to receive changes through the SubscribeToLobbyResource method. Question: is it so? To sign, you need to get PubSubConnectionHandle. This can only be done with PubSub. Question: is it so?