I have read most of the forum on the memory leack coming from PlayfabUnityHttp.cs.117 I have looked in the code and it seems it has been updated to reflect the changes, yet there is a memory leak.
My first question is: Is this a unity editor bug only? Does it affect android builds for quest2? We are having issues with memory leaks and we are trying to track down the issues. How can we get rid of this? Nothing suggested in the previous post seems to be the issue.
We have the latest sdk 2.157.230123.