Hello team !
I'm making a Unity game and I need to modify protected data (I suppose it would be read only data) that would be set only on outside events, so no player can hack it.
2 questions here (by a PlayFab noob ):
What is the "standard way" of registering to events and modifying data (I suppose some Title Data) on event raise
How would it be done if that event is emitted from a solidity contract ?
Thanks for your help !