My main question is would I have to use Matchmake?
I'm wanting to make a game where a player basically just connects to a server when it is available for players to connect to without having to matchmake to load into the game. And if I'm not mistaken, the only way the server can work like that is if by a minimum it's two players willing to connect, which isn't really good if one singular person wants to play multiplayer and then simply can't do that because there's just not an extra person doing the same thing.
I think in other terms what I'm looking for is an asynchronous multiplayer experience, where a user shouldn't have to rely on another person being in the server with them to progress, etc.
And from what I've seen, PlayFab creates servers by request, rather than a server that is just running for players to connect to. Is this just something that PlayFab doesn't allow? Would I have to just use another product for dedicated servers? A little upsetting because I really do enjoy other qualities of PlayFab.