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bda2206@gmail.com avatar image
bda2206@gmail.com asked

Asynchronous Turnbased Matchmaking

Hi,

I've read this repeatedly https://community.playfab.com/hc/en-us/community/posts/207129407-Persistent-turn-based-games-

and also studied this example

https://doc.photonengine.com/en/turnbased/current/tutorials/memory-demo

and read this one too

https://playfab.com/blog/creating-turn-based-asynchronous-matchmaker-without-dedicated-server/

I can almost see what I want is the photon example but tied onto playfab group data for persistence.

My main conclusion is that its complicated.

You've mentioned that a blogupdate for async matchmake is in the pipeline. Is it going to be soon(ish)? Is there an approximate ETA? I have enough to work on for a bit longer (forever.. it seems like) 

thanks in advance. 

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brendan avatar image
brendan answered

We don't have a defined date for that example yet, but it is on the list of "recipes" (our new example page - here: http://api.playfab.com/docs/recipe-index/) that our tools team will be building out in the coming weeks. Keep an eye on that page for updates to many common scenarios.

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Hamza Lazaar avatar image
Hamza Lazaar answered

Hi @bda2206,

Please if you have questions drop them here i'll happily answer them if I can.

Otherwise to make things go fast you need to tell PlayFab that this is a priority by creating a feature request and voting it. You need to find a number of voters however.

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bda2206@gmail.com avatar image
bda2206@gmail.com answered

thanks Hamza, I'll work on other bits for a while and hope that a recipe comes through soonish. There seems to be general interest in this topic based on Playfab already having had an example, and the history of questions scattered thru the forums. 

 

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