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Tadas avatar image
Tadas asked

Playfab Multiplayer Plugin for Unreal Compilation Disaster

Hello, could anyone assist in compiling Playfab Multiplayer plugin [PlayFab Online Subsystem (PF OSS) ] for Unreal Engine, please?

Apart from a myriad of problems I managed to solve manually, it's building a host project that produces 100+ syntax errors and the build fails. I'd like to know how to disable the Host project and just build the plugin alone.

I'm running into the same issues others described (see forum posts below) and it's an absolute nightmare. Please upload the plugin to Unreal Marketplace and make it actually compatible and usable.

https://community.playfab.com/questions/66896/unable-to-use-playfab-oss-with-unreal-engine-4272.html

https://community.playfab.com/questions/63564/unable-to-instantiate-module-onlinesubsystemplayfa.html

multiplayer
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Neils Shi avatar image Neils Shi commented ·

I will do some research.

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Tadas avatar image Tadas Neils Shi commented ·

Many thanks. To clarify, we're talking about the Plugin's recompilation to UE5.

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Neils Shi answered

If you want to build the plugin, you can refer to Building the plugin. For more information about the Plugin's recompilation to UE5, you can refer to this post. You can ask https://dev.epicgames.com/community/ for professional Unreal Support. You mentioned you have a similar issue to the two posts above, have you tried the solutions that they provided?

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Tadas avatar image
Tadas answered

I do know how to build the plugin. The problem is it doesn't compile and the build fails because of tons of errors. Some of them can be eliminated by manually deleting the unnecessary platform codes that report errors in OnlineSubsystemPlayFab.Build.cs. (this shouldn't be an issue in the first place)

After that, it doesn't recognize the PlayFabDependencies and you have to modify and enter a sketchy path to make it work (which is absurd) as described here.

Then, I can proceed to the point where it's creating a host project (which shouldn't be needed) that produces 100+ syntax errors and the build fails.

In other words, it's completely messed up, and I'm asking you to try compiling it on your end and provide Unreal Engine 5 users with a working and reliable product.

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Neils Shi avatar image Neils Shi commented ·

Sorry for replying so late,you can make a feature request here in this forum to help us prioritize our work:https://community.playfab.com/spaces/24/index.html

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