I've been reading the Multiplayer pricing doc
And something I'm unsure about is the exact (if any) difference between billing as a development title vs as a live title.
As a development title we get 750 instance hours free. So having a VM with 5 instances active/in standby 'costs' (i.e. depletes the quota) more than if the same VM only had 1 instance in an active/standby state.
Is this the same for a live title? In the doc it says:
Virtual machine instance hours - The hours of virtual machine time that your game servers are utilizing.
So would we be billed solely for the number of hours the virtual machine is running?
Or is it the same as in development when the cost of the VM also depends on the number of instances running?
I.e. would I pay more for 1 VM running 10 instances (e.g. 2 Active, 8 Standby) vs 1 VM running 2 instances (e.g. 1 Active, 1 Standby)
Happy to clarify if anything's unclear