Our unreal dedicated server fails to respond to clients when they ask for all session
What we do is that we use the matchmaking to put the player together. When that is done, our server starts and creates a steam session. After that, the client start looking for all the steam session.
Normally, the client should easily find the session that the server created, but instead, we got this warning and no session is found: Warning: STEAM: Failed to respond IP:20.120.11.5
According to unreal source code this warning comes from from a method described like this: Called by the SteamAPI when a server has failed to respond
When putting the server on a normal computer (not on playfab), the clients find the session on the server without any issues. Also, after using Wireshark, I can see that this is the packet sent to the server:
We opened the necessary ports for the server:
Any idea why the server fail to respond when it is on playfab?