Yeah, creating a new solution in unity and importing the playfab package is giving
Failed to find entry-points: System.Exception: Unexpected exception while collecting types in assembly PlayFabEditorExtensions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Microsoft.Identity.Client, Version=4.37.0.0, Culture=neutral, PublicKeyToken=0a613f4dd989e8ae' at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters) [0x00105] in :0 at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00039] in :0 at Burst.Compiler.IL.AssemblyLoader.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00079] in :0 at Mono.Cecil.MetadataResolver.Resolve (Mono.Cecil.TypeReference type) [0x00038] in :0 at Mono.Cecil.ModuleDefinition.Resolve (Mono.Cecil.TypeReference type) [0x00006] in :0 at Mono.Cecil.TypeReference.Resolve () [0x00006] in :0 at Burst.Compiler.IL.Server.EntryPointMethodFinder.CollectGenericTypeInstances (Mono.Cecil.TypeReference type, System.Collections.Generic.List`1[T] types, System.Collections.Generic.HashSet`1[T] visited) [0x0002f] in :0 at Burst.Compiler.IL.Server.EntryPointMethodFinder.CollectGenericTypeInstances (Mono.Cecil.AssemblyDefinition assembly, System.Collections.Generic.List`1[T] types, System.Collections.Generic.HashSet`1[T] visited) [0x00057] in :0 at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints (System.String[] rootAssemblyNames, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Server.ProfileDelegate profileCallback, System.Boolean includeRootAssemblyReferences, System.Boolean splitTargets, Burst.Compiler.IL.Helpers.DebugLogWriter debugWriter) [0x0019d] in :0 --- End of inner exception stack trace --- at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints (System.String[] rootAssemblyNames, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Server.ProfileDelegate profileCallback, System.Boolean includeRootAssemblyReferences, System.Boolean splitTargets, Burst.Compiler.IL.Helpers.DebugLogWriter debugWriter) [0x001d9] in :0 at Burst.Compiler.IL.Server.FindMethodsJob.Execute (Burst.Compiler.IL.Server.CompilerServerJobExecutionContext context) [0x00133] in :0 While compiling job:
Created missing PlayFabEditorPrefsSO file UnityEngine.Debug:LogWarning (object) PlayFab.PfEditor.PlayFabEditorPrefsSO:get_Instance () (at Assets/PlayFabEditorExtensions/Editor/Scripts/Utils/PlayFabEditorPrefsSO.cs:40) PlayFab.PfEditor.SubMenuComponent:RegisterMenuItem (string,System.Action) (at Assets/PlayFabEditorExtensions/Editor/Scripts/Components/SubMenuComponent.cs:42) PlayFab.PfEditor.PlayFabEditorDataMenu:RegisterMenu () (at Assets/PlayFabEditorExtensions/Editor/Scripts/Panels/PlayFabEditorDataMenu.cs:93) PlayFab.PfEditor.PlayFabEditorDataMenu:.cctor () (at Assets/PlayFabEditorExtensions/Editor/Scripts/Panels/PlayFabEditorDataMenu.cs:74) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
After the Login i get
A Native Collection has not been disposed, resulting in a memory leak. Enable Full StackTraces to get more details.
im able to login and set the properties but whenever i make any change the failed to find entry point keeps appearing..