I'm running into an issue where the player count is not updated at all on the server. I've setup my project similar to this repo:
I can connect to the PlayFab server, can have a friend playing around with me and whatnot. When a player joins/leaves, I am calling UpdateConnectedPlayers on the PlayFabMultiplayerAgentAPI to keep it updated. However the player count remains at 0 on the dashboard; and when calling list multiplayer servers, it always returns the ConnectedPlayers as an empty array despite there obviously being players in the server.
To get the server data, I am calling ExecuteEntityCloudScript to execute a function that does the ListMultiplayerServers call. I am deserializing it correctly, but even the function response string is returning "ConnectedPlayers":
Any idea on how to fix this?