Hi, I have a question about anti-cheating.
Even if I never used client API in my script, Can a cheater call client API(POST ? ) to get whatever he want? If the cheater has login and has a valid session ticket.
client.GrandItemsToUser() Can he use the valid session ticket and POST to call playfab client API? If so, isn't is useless to use whether cloudscript or not. Not letting users know the game currency code is a only way to prevent cheaters?
Im not familier with 'game server' thing, so plz fix my misunderstand about it. Thanks!