Hi, I'm currently developing a game on photon and I'm thinking about switching to playfab/mirror, I'm studying the possibilities and ways to do it but I have a couple of questions, I don't know much about playfab and I'd like to resolve those questions before doing anything. In my game I have a round matchmacking system, and what I wanted to know is: does playfab matchmacking have its own servers for each match created? or is it necessary to have multiplayer server? I don't know what advantages the two services can have together. I was thinking of using unity relay or photon fusion but the host migration problem made me look for alternatives. I know it will be a silly question but I can't get any information about it. Thanks in advance!