How would you setup multiplayer for a CCG?
- Turn-based.
- P2P / Doesn't need a server.
- Supports web browsers. (Unity WebGL)
I have a prototype that uses shared group data. It works fine, except there can be a small delay because of the polling. Do you have something for this that is more Realtime?
PlayFab Party does not seem to support web browsers?
Can I use lobby real-time notifications for this?