Hi everyone!
My game's client must download every ItemID for every item in Player's inventory. I don't want to call GetUserInventory because it retrieves all the inventory data, which I already have on the client (because for my game I have to download the full item catalog with all the exisitng items anyway). Therefore downloading the full inventory data generates a lot of duplicate traffic, while I only need ItemIDs.
What would be the most efficient way to work around this?
Thank you!