I have made a method in the cloud script(legacy) that grant items to a user. My Unity script calls
to run the cloud script that give items to user.
Is there a way to prevent user who call the ExecuteCloudScript( via API POST call) to get items on cheating purpose?
If playfab can't blocks the ExecuteCloudScript calls, there is no reason to use server API for the security.
Please let me know the way that block cheating usage of the script in my game.