I think the answer is no, but I was hoping it is possible somehow to do this:
CONTAINER requires 10 instances of KEYITEM instead of just 1 in order to open it.
A. Is this possible?
Also let me describe the scenario differently:
Player has 10 uses of KEYITEM
CONTAINER is set to require KEYITEM
B. After unlocking the container with KEYITEM, would they have 9 uses left, or would they have 0 (the item KEYITEM is gone from inventory?
Thank you.