Hi guys,
I'm testing some functionalities in our game and I've got some questions about the API, specifically about the UpdateUserData call.
- I've checked there's a limit to the value size in a key-value pair and the behavior seems to trim the string and persist the characters before the trimming without returning any error. Is this correct?
- As for the key size I've come across an odd result. I've set on purpose an extremely long string (around 14k characters) for the key and made the call, which doesn't return any error but it doesn't persist the data either. This is a screenshot of the variables I use: http://i.imgur.com/QNy7jdF.jpg
- Tryng to persist more than 100 key-value pairs returns a 1000 error. Is this working as intended or should I receive a 1146? How can I trigger the 1145 and 1146 error codes?
Thanks in advance!