I'm planning on using the matchmaker 2.0 to facilitate matchmaking without using PlayFab server instances. My game is simple enough to hosted in stateless form within a web api.
What I am wondering is how I would go about accessing the matchmaking information from the web api without relying on the clients explicitly providing it that information.
I searched up the PlayFab Rest API docs, but all of the requests to access a players matchmaking tickets and such are locked behind a client session ticket, not a secret key.
Is there a way I can obtain a players matchmaking information via trusted admin key channels? Or is the intent to hold on to the client session ticket already used to authenticate with my web api and make client requests on behalf of the user to obtain said information.