would any kind soul take mercy on me and take a peak at why I can't get my very first Azure Function to work in PlayFab? I am trying to do the simplest example of giving the player an item when the function is called, but I keep getting "Must call Client Login or GetEntityToken before calling this method" error when trying to use the AddInventoryItemsRequest. This error makes no sense because I am using it as an authenticated user whose account I just created, and I can see in the payload that EntityToken is being provided
Azure code is here: https://pastebin.com/zeELJQha
C#/Unity code here: https://pastebin.com/45vMM1EW
Payload the C#/Unity code is sending is this: https://pastebin.com/ns5Kii5x
JSON from PlayStream Monitor: https://pastebin.com/QwGPHkgK