Problem description: I'm making a game for two people online, using party to communicate, but at the beginning I encountered some problems My approach is to first create two rooms and let them join the room they created, and record their room ID. Then let two players start matching. I attached the room numbers of both sides in the matching request. After matching, I will ask one player to exit his old room and join another user's room, but it doesn't work. I don't know whether it is my use method that is wrong.
使用JoinNetwork后,没有回调输出。我订阅了(playFabMultiplayerManager.OnNetworkJoined)方法。