Hello,
since getting access to steamworks seems rather complicated I was considering using another method to allow users to purchase virtual currency with real money. For example PayPal (or anything else that is popular enough).
Do you know whether this would somehow be a blocker when submitting the game to steam greenlight later on?
And also, assuming we get an App Id and API key, do you support steam transactions through web browser? I think that, unless your game is greenlit and you start selling it, you can't launch the app from the steam client so you can't have the in-game overlay popup. I read in streamworks docs (microtransactions API) that you can have steam reply with an url pointing to a steam webpage where the user can pay with his steam wallet.
I'm sorry but this is all very confusing for me...
Thank you very much