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hugo-2 asked

"Internal" matchmaking ticket cancellation when matching on WestUS servers

We currently are developing a game that will have servers on both USEast and USWest. We're able to build and deploy fine on the USEast servers, but whenever we try to test a build deployed on a USWest server, the ticket is cancelled with the reason "Internal" when at the step where it would match 2 players together (When only 1 player is looking for a game, it's just searching until the timeout, without cancelling). Why could this be happening?

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Gosen Gao answered
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10 |1200

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hugo-2 avatar image hugo-2 commented ·

That worked, thank you very much!

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