Hello,
I'm using Playfab with Photon Bolt and I want to register a string attribute to Playfab server instances, then I want to get this string when we receive a matchmaking result (GetMatchResult). Currently, it only returns server IP and ports as ServerDetails.
Since I use Photon Bolt, I need to pass a session id as a string to connect to that server. It can't connect directly to an IP: Port. Can I do that somehow without additional tricks like creating another web service to keep IP:Port + session ID pairs? Can I use custom tags or another method after I use PlayFabMultiplayerAgentAPI.Start() on the server side?