I'm using Photon Fusion for Multiplayer in Unity, I follow steps for locally debugging PlayFab, GSDK, and it all works fine locally, I'm trying to deploy my Unity headless build on Playfab server, i did all set up, remote to the server and see the server build run normally in the container.
But from the client side, I can't connect to the server, the error logs say that it can not find the Game, I understand that the server build on the PlayFab server need to communicate with the Photon Cloud in order to create Game session. I guess, the server build on the PlayFab can not connect to Photon Cloud.
I also try putting the server build on some remote PC/machine outside my network, and all clients actually can connect to it. Which means there is something blocking the connection between server build on Playfab and Photon cloud, maybe relating to firewall or ports blocking.
Do I miss something? Or Is it related to firewall or port configuration?