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Duncan avatar image
Duncan asked

Why am I getting a GSDK requires a named port error on a unreal client build with a project using GSDK?,Executing Unreal Client build connecting to playfab active server results in crash with error requiring a named port

Problem: executing the Client build errors on launch connecting to an active playfab server using the server ip & port params (client.exe ip:port -log) Additional Context: unreal dedicated server is deployed successfully and worked locally via unreal plugin gsdk documentation but when trying to connect I get the below error when launching.

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Problem: executing the Client build errors on launch connecting to an active playfab server using the server ip & port params (client.exe ip:port -log) Additional Context: unreal dedicated server is deployed successfully and worked locally via unreal plugin gsdk documentation but when trying to connect I get the below error when launching.

unrealmultiplayer
unknown.png (30.5 KiB)
unknown.png (30.5 KiB)
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Gosen Gao avatar image Gosen Gao commented ·

What's the port name of your server build configuration? If it is not 'gameport', can you please create a new build with the port name setting to 'gameport' and try again?

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