We deployed a few servers with Playfab Multiplayer and tested them. From the Game Site (which is created with Unity) The servers can be seen online and they can be seen in Playfab, too with the corresponding Session ID.
But, the second the servers restart the Session ID is gone. It is not shown in Playfab anymore while the server is shown without a session ID. Also there are no Player stats available. I think this is because the Players are using Matchmaking and Rooms from the Photon Multiplayer Service.
How can i get the Data to Playfab?
Why do we lose the Session ID, after a server restarts?