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Chad Reddick asked

Unreal Playfab OnlineSubsystem not using IOnlinePartyPtr for Party integration

Hello!

I was looking around at the Unreal Playfab OSS and I was curious on the reason why Playfab's party system doesn't utilize IOnlinePartyPtr? It only looks like partys are only created via OnlineSessionInterface.

That being said, if sessions are the only way parties are created, how does connecting to a session to another session work in this context?

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Rick Chen avatar image Rick Chen ♦ commented ·

Unfortunately, due to resource limit, I cannot do the test for you. You may join our discord and ask our experts in the #unrealengine channel.

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