Hey guys,
Using the Unity SDK, I'm calling GetLobby once at most every five seconds to poll and update my lobby UI. I've breakpointed the _MakeApiCall method inside the PlayFabHttp class of the PlayFab Unity SDK to confirm the frequency. After about a minute or so, an error is logged, "The client has exceeded the maximum API request rate and is being throttled".
Are there limits per-API? Is there a more strict limitation on this API to encourage developers to use the PlayFab Multiplayer SDK instead? I've looked into using the PlayFab Multiplayer SDK for Unity and I'd rather avoid it if possible.
Is there something I'm missing here, or am I unable to periodically call this API at this frequency?