I am not using PlayFabExtensions I get this error every few times I run & stop the game in the Unity Editor:
I think I'm running the latest version of Playfab, without the PlayFabExtensions I can't seem to find where it says what version it it?
A Native Collection has not been disposed, resulting in a memory leak. Allocated from: Unity.Collections.NativeArray`1:.ctor(Byte[], Allocator) UnityEngine.Networking.UploadHandlerRaw:.ctor(Byte[]) PlayFab.Internal.<Post>d__12:MoveNext() (at Assets\PlayFabSDK\Shared\Internal\PlayFabHttp\PlayFabUnityHttp.cs:117) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) PlayFab.Internal.PlayFabUnityHttp:MakeApiCall(Object) (at Assets\PlayFabSDK\Shared\Internal\PlayFabHttp\PlayFabUnityHttp.cs:107) PlayFab.Internal.PlayFabHttp:_MakeApiCall(String, String, PlayFabRequestCommon, AuthType, Action`1, Action`1, Object, Dictionary`2, Boolean, PlayFabAuthenticationContext, PlayFabApiSettings, IPlayFabInstanceApi) (at Assets\PlayFabSDK\Shared\Internal\PlayFabHttp\PlayFabHTTP.cs:228) PlayFab.Internal.PlayFabHttp:MakeApiCall(String, PlayFabRequestCommon, AuthType, Action`1, Action`1, Object, Dictionary`2, PlayFabAuthenticationContext, PlayFabApiSettings, IPlayFabInstanceApi) (at Assets\PlayFabSDK\Shared\Internal\PlayFabHttp\PlayFabHTTP.cs:133) PlayFab.PlayFabEventsInstanceAPI:WriteEvents(WriteEventsRequest, Action`1, Action`1, Object, Dictionary`2) (at Assets\PlayFabSDK\Events\PlayFabEventsInstanceAPI.cs:63) PlayFab.Public.ScreenTimeTracker:Send() (at Assets\PlayFabSDK\Entity\ScreenTimeTracker.cs:190) PlayFab.Public.ScreenTimeTracker:OnApplicationFocus(Boolean) (at Assets\PlayFabSDK\Entity\ScreenTimeTracker.cs:165) PlayFab.Internal.PlayFabHttp:OnApplicationFocus(Boolean) (at Assets\PlayFabSDK\Shared\Internal\PlayFabHttp\PlayFabHTTP.cs:334) UnityEditorInternal.InternalEditorUtility:OnGameViewFocus(Boolean) UnityEditor.PlayModeView:SetFocus(Boolean) UnityEditor.GameView:OnLostFocus() UnityEditor.HostView:OnLostFocus()