From time to time "RequestMultiplayerServer" API can't activate server properly (we use method PlayFabMultiplayerAPI.RequestMultiplayerServerAsync)
For example:
1) We have 2 "Standing by" servers
2) We call "RequestMultiplayerServer" with our custom session id
3) We got error:
"MultiplayerServerTooManyRequests - NoHostsAvailableInRegion - No Hosts available in regions 'NorthEurope', please retry.
2022-09-23T16:19:00.611119845Z Failed to Enumerate RequestId. Exception message: Enumeration has not started. Call MoveNext.
2022-09-23T16:19:00.611131745Z"
At the same at Multiplayer/Build/Servers we see
1) We have 2 "Standing by" servers
2) PlayFab Activate TWO servers (instead of one) with RANDOM session ids (instead of our custom id)
3) Nothing else happens
Why is it happening? Especialy last two days (before everything works quite fine)