Can someone help me with setting up UE4.27 with PlayFab? There's a lot of different SDK's and the documentation is quite bad in my opinion.
What I've done so far:
1. Clean/new UE project
2. Cloned code from github repo. Copied PlayFabPlugin into UE project "Plugins" folder. (https://github.com/PlayFab/UnrealMarketplacePlugin)
3. Added "PlayFabCpp" to .Build.cs file
4. Rebuild project.
This makes the PlayFab part work (I think!). I'm able to use GetClientAPI() and call LoginWithCustomID().
But, the above PlayFab doesn't include the PlayFabParty SDK if I'm correct? How do I manage to get that into my project?
I've done this in VS: Install-Package Microsoft.PlayFab.PlayFabParty.Cpp.Windows -Version 1.7.11
#include "Party.h" doesn't work after running the above PackageManager install.
Anyone else struggling with this?
,Can someone help me with setting up UE4.27 with PlayFab? There's a lot of different SDK's and the documentation is quite bad in my opinion.
What I've done so far:
1. Clean/new UE project
2. Cloned code from github repo. Copied PlayFabPlugin into UE project "Plugins" folder. (https://github.com/PlayFab/UnrealMarketplacePlugin)
3. Added "PlayFabCpp" to .Build.cs file
4. Rebuild project.
This makes the PlayFab part work (I think!). I'm able to use GetClientAPI() and call LoginWithCustomID().
But, the above PlayFab doesn't include the PlayFabParty SDK if I'm correct? How do I manage to get that into my project?
I've done this in VS: Install-Package Microsoft.PlayFab.PlayFabParty.Cpp.Windows -Version 1.7.11
#include "Party.h" doesn't work after running the above PackageManager install.
Anyone else struggling with this?