Hello
We are currently testing our multiplayer game (production tests ramping up) and there is an issue that occurred a couple of times over the past months:
Someone creates a ticket , other players join and after a few seconds, the ticket is cancelled with CancellationReasonString being set to "Internal"
This time, we unset the build from the queue, re-set the same build again and it fixed the issue.
Could this error occur if we set the queue build too quickly right after build creation?
On a more general note, what kind of info do we have to supplly in order for you to investigate, if this happens in production ? (we would like to write comprehensive operational procedures )
Thanks!