Currently I have fragments of how this is supposed to be set up and its frustrating me that a company that is designing tools that are supposed to make bringing players together simpler doesn't have a step by step walk through of a simple setup of this.
Can someone please give me a high level overview of the correct way to :
1. Invite my friends to a lobby
2. Take that lobby into matchmaking and play a match as a team together
3. Maintain that lobby once the match has ended.
If the feature set for this doesn't exist it should be a priority! No many want to play a multiplayer game by themselves.
Also the naming conventions for things like playfab party and lobby are confusing. For a whole week I was thinking I could set something like this up in party to find out that party is for P2P. Shouldn't it be named PlayFab P2P??
Then I read this article about lobbies and matchmaking and I get a strange feeling its written from a P2P/Listen server perspective and not really from dedicated server.
This is the last portion of features I want to get going before testing dedicated servers in general, I cant seem to find a solution for it.