I want to limit the number of members in a specific group to a maximum of 10. When a player asks to join the group during the game, I need to get the current number of players in that group. If it returns a value < 10, allow the player to send a join request. If it is already at the 10 limit, stop the player from sending a join request.
Is there a way to do this via blueprints? I can get the number of roles in the group, but there doesn't seem to be an option for number of members.