I'm planning out a system where your lobby can run around in a hub world together before matchmaking, similar to destiny but on a smaller scale. There will be shops to get cosmetic items and NPCs with quests to track. In this world there is no interaction between players other than visual things like a name tag. But I would like movement to be replicated between each client in the party. I had a flow mapped out but I'm not sure which playfab feature set to use to create this. Hopefully this helps get my point across
My question is, should I use Lobbies or PlayFab Party to achieve this? Is this even possible within playfab? I still want to matchmake on dedicated servers. Only the pregame lobby with friends will be P2P.