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lukasz avatar image
lukasz asked

Unity Server Build - constant running

Is it possible to keep single instance of the Unity server constantly running and keep working on game logic in background? Basically have dedicated server just to constantly work on user's data and keep update statistics for all players depends of their data input and frequency of using game.

Is it possible to have as server build or simpler to keep it local and just keep updating existing user's data? I assume special game instance can have access to all user's data?

unity3dmultiplayer
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Rick Chen avatar image
Rick Chen answered

PlayFab Multiplayer server is designed for session based games. Please check this document for the Example multiplayer scenarios:

Multiplayer with PlayFab - PlayFab | Microsoft Docs. It is not recommended to keep the server constantly running, as it would consume a lot of resources and generate a huge cost. Updating player’s data/statistics too frequently can also result in throttle your title. In general, you can cache the player’s data/statistics during the game and update them at the end of a game session.

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