Hello, I’m planning for my game and I had a few questions concerning security. In my game players will have solo or co-op missions that will grant them things upon completion. (Rewards, Abilities etc.)
Since my first thought was to use PlayFab Lobbies to handle these types of missions I was wondering how to securely add these rewards? Are lobbies server authoritative or are they more of a P2P set up.
I did read in the docs that you are able to create a server owned lobby. Not sure if that would help.
Basically I want my co-op/solo sessions to have some form of security because the things you earn there can be taken into and used in PVP.
Would the best approach be, having all solo/co-op missions as a multiplayer queue that way players connect to a server? Wouldn’t that be outrageously expensive? I mean what if 10,000 players queue up for a solo mission that’s 10k separate instances running right?