I am implementing server authoritative features in my multiplayer PvP game with Mirror which requires Playfab Multiplayer Servers to host my game.
I have created Linux container server build and did the testing locally with the "PlayfabMultiplayerAgent". It worked fine and server is showing "Active" status.
But when I deployed this build on Playfab Multiplayer Servers with the help of Docker then the build status is showing "Unhealthy". I tried to debug the server build by checking the logs from the archived servers but it's showing empty text file named "PF_ConsoleLogs". So it is very hard to debug the issue. Any help on this issue would be appreciated.