So I have a turn based game and have a question about where to store my data.
1. I use Shared Group Data for the game data
2. I store a ID to the shared group data in tile data
3. When the game ends I serialize the data and store it in player-refs and as an entity file.
The problem I am facing is that Unity Web Request is struggling and slow on iOS devices expecially when the file gets bigger and needs to upload / sync.
In a perfect world I would call a could script that adds the data to the file (I cant do this as cloud script cant access entity files). Was thinking maybe I can use Entity Objects instead but they have a size and amount limit. Is it crazy expensive to have 100-200 entity objects? (current limit is 3 I think)
Fileupload is just very unstable and fails often. Any suggestions?
I have used playfab for mobile for some years and it has always worked as expected but seems like lately there has been more problems with it. More exactly in regards to mobile (long calls, SDK issues, heating on device, random errors).
Thank you for your time.