I am testing out Playfab Party data send systems. It appears I can upload data without much of a speed limit (I tested up to 10mb/s for fun), but the download to users caps out between 250k/s and 300k/s. When a large amount is uploaded, it appears to cache on a server and download slowly.
This limit appears the same for connections between USA, Canada, and Germany so likely its universal?
Does anyone know if this is an internal limit to Playfab Party, or should I look at our code to improve the download?
WHY would I need so much data download speed?
We need to send save files before a game can start and once in a while during a game we need to send a large buffer. I am investigating the extents of the tech before we get to far into bed with it.
We dont need large data volumes regularly, just in a few situations.