I am using PlayFab's sample Unity Project for Client and Server.
I plan to build the Client Project as Android and Server Project as Windows Dedicated Server.
Then after locally debugging using the LocalMultiplayerAgent, upload the Server Build to PlayFab's Dev Config Site.
Questioned to be answered:
1. Am I heading towards the right direction?
2. Do Client and Server needs to be in a separate project?
3. Does PlayFab+Unity+Mirror support Android Multiplayer Games?