I have been trying to integrate Playfab Party into Unreal 5 using the plugins available on Github (Playfab marketplace plugin and Online Subsystem Flayfab Party and Multiplayer). I manage to get connection to Playfab using my Steam credentials but when I do a CreateSession, I get the following sequence of events
LogOnline: PLAYFAB: FOnlineSubsystemPlayFab::CreateAndConnectToPlayFabPartyNetwork() LogOnline: Verbose: PLAYFAB: FOnlineSubsystemPlayFab::OnCreateNewNetworkCompleted LogOnline: Verbose: PLAYFAB: CreateNewNetworkCompleted: SUCCESS LogOnline: Verbose: PLAYFAB: CreateNewNetworkCompleted: EntityId: C8A4A465B6977161 LogOnline: Verbose: PLAYFAB: FOnlineSubsystemPlayFab::OnConnectToNetworkCompleted LogOnline: Verbose: PLAYFAB: ConnectToNetworkCompleted: SUCCESS LogOnline: Verbose: PLAYFAB: FOnlineSubsystemPlayFab::OnAuthenticateLocalUserCompleted LogOnline: Verbose: PLAYFAB: FOnlineSubsystemPlayFab::OnNetworkConfigurationMadeAvailable LogOnline: Verbose: PLAYFAB: FOnlineSubsystemPlayFab::OnEndpointCreated LogSockets: Warning: Unable to load SocketSubsystem module PlayFabSockets LogOnline: PLAYFAB: FOnlineSubsystemPlayFab::LeaveNetwork() LogNet: Warning: FOnlineSubsystemPlayFab::OnEndpointCreate: Created Party Endpoint: 5 LogOnline: Verbose: PLAYFAB: FOnlineSubsystemPlayFab::OnCreateEndpointCompleted LogOnline: Verbose: PLAYFAB: FOnlineSubsystemPlayFab::OnInvitationCreated LogOnline: Verbose: PLAYFAB: FOnlineSubsystemPlayFab::OnEndpointDestroyed LogOnline: Verbose: PLAYFAB: FOnlineSubsystemPlayFab::OnEndpointDestroyed: Destroying endpoint 5 with reason code 0 LogSockets: Warning: Unable to load SocketSubsystem module PlayFabSockets LogOnline: Verbose: PLAYFAB: FOnlineSubsystemPlayFab::OnInvitationDestroyed LogOnline: Verbose: PLAYFAB: FOnlineSubsystemPlayFab::OnLocalUserRemoved LogOnline: Verbose: PLAYFAB: FOnlineSubsystemPlayFab::OnNetworkDestroyed LogOnline: Warning: PLAYFAB: FOnlineSubsystemPlayFab::OnNetworkDestroyed: PlayFab Party network was destroyed with reason code 0 LogSockets: Warning: Unable to load SocketSubsystem module PlayFabSockets LogOnline: Verbose: PLAYFAB: FOnlineSubsystemPlayFab::OnLeaveNetworkCompleted
Any idea what is failing here?