Hello all,
first of all, the server runs in the playfab cloud without any problems and I can also connect to the server via matchmaking.
However, I would like to be able to start my servers outside the cloud, e.g. on Amazon servers or simply on a computer at home. (These servers should also not work with the matchmaking).
When I do that I always get the following crash:
LogWindows: Error: === Critical error: === LogWindows: Error: LogWindows: Error: Fatal error: [File:C:\UsurpatorBaseDev\UE5\Plugins\PlayFabGSDK\Source\PlayfabGSDK\Private\GSDKInternal.cpp] [Line: 76] LogWindows: Error: Heartbeat endpoint and Server id are required configuration values. LogWindows: Error: LogWindows: Error: LogWindows: Error: LogWindows: Error: LogWindows: Error: [Callstack] 0x00007ff6187a0cd3 CoRServer.exe!FGSDKInternal::FGSDKInternal() [C:\UsurpatorBaseDev\UE5\Plugins\PlayFabGSDK\Source\PlayfabGSDK\Private\GSDKInternal.cpp:77] LogWindows: Error: [Callstack] 0x00007ff61879dd04 CoRServer.exe!FPlayFabGSDKModule::StartupModule() [C:\UsurpatorBaseDev\UE5\Plugins\PlayFabGSDK\Source\PlayfabGSDK\Private\PlayfabGSDK.cpp:45] LogWindows: Error: [Callstack] 0x00007ff619335648 CoRServer.exe!FModuleManager::LoadModuleWithFailureReason() [D:\UE5Git\UnrealEngine\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:475] LogWindows: Error: [Callstack] 0x00007ff619690f10 CoRServer.exe!FModuleDescriptor::LoadModulesForPhase() [D:\UE5Git\UnrealEngine\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:690] LogWindows: Error: [Callstack] 0x00007ff6196a222d CoRServer.exe!FPluginManager::TryLoadModulesForPlugin() [D:\UE5Git\UnrealEngine\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:1583] LogWindows: Error: [Callstack] 0x00007ff619690c0f CoRServer.exe!FPluginManager::LoadModulesForEnabledPlugins() [D:\UE5Git\UnrealEngine\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:1658] LogWindows: Error: [Callstack] 0x00007ff616bb1ce6 CoRServer.exe!FEngineLoop::AppInit() [D:\UE5Git\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5765] LogWindows: Error: [Callstack] 0x00007ff616bc4bab CoRServer.exe!FEngineLoop::PreInitPreStartupScreen() [D:\UE5Git\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:2413] LogWindows: Error: [Callstack] 0x00007ff616bba356 CoRServer.exe!GuardedMain() [D:\UE5Git\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:137] LogWindows: Error: [Callstack] 0x00007ff616bba6ba CoRServer.exe!GuardedMainWrapper() [D:\UE5Git\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] LogWindows: Error: [Callstack] 0x00007ff616bbd4dc CoRServer.exe!LaunchWindowsStartup() [D:\UE5Git\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] LogWindows: Error: [Callstack] 0x00007ff616bcb144 CoRServer.exe!WinMain() [D:\UE5Git\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:331] LogWindows: Error: [Callstack] 0x00007ff61f8502fa CoRServer.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] LogWindows: Error: [Callstack] 0x00007ffa01fe7034 KERNEL32.DLL!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffa03022651 ntdll.dll!UnknownFunction [] LogWindows: Error: LogWindows: FPlatformMisc::RequestExit(1) LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3) LogCore: Engine exit requested (reason: Win RequestExit)
Am grateful for any help.